Computational Thinking is a problem-solving process that includes a number of characteristics and dispositions. Computational Thinking is essential to the development of computer applications, but it can also be used to support problem solving across all disciplines. Students who learn computational thinking across the curriculum can begin to see a relationship between subjects as well as between school and life outside of the classroom. The programme(s) below give students the opportunity to develop their computational thinking skills.
Students are challenged to use their digital skills to program an NAO humanoid Robot. The objective is to programme a robot to complete an action such as dancing, or to create a simple human to robot interaction and response. Creating an algorithm, sequencing, looping, debugging and using inputs and outputs all feature in these experiences which address progress outcomes 3 – 5 of the Digital Technologies curriculum. MOTAT are delighted to be collaborating with Brainary Interactive out of Australia to incorporate the world’s leading and most widely used humanoid robot for education and research into the curriculum. NAO is an ideal platform for teaching Science, Technology, Engineering, and Maths concepts with students at all levels.
Digital gaming offers rich opportunities for students to develop competency in design-thinking, critical-thinking, and computational-thinking. The design process will begin with students critiquing 2D arcade style games from the global arcade, they use game play to identify the underlying game mechanics and critical thinking to analyse what makes a game fun, challenging and engaging. Armed with their developing insight students draw upon their imagination to create their own unique 3 level game, designing their own glyphs and creating a game world. Following the game creation stage there is the opportunity to play and critique each other’s games and even publish their creation to the global arcade where it will be played by gamers from all over the world.
The Victorian Escape Challenge is an immersive real-life game in a Victorian house stage setting, in which small groups of students are given riddles, puzzles and clues to solve a series of challenges to complete the ultimate objective of unveiling the secret plot which is hidden within the rooms. Woven through the game is the opportunity for students to utilise their enquiry skills to identify the purpose and use of everyday Victorian artefacts. Their ideas can be confirmed or confounded by a digital app which turns everyday objects and images into opportunities for engagement through compelling augmented reality experiences.
BOOK NOW! or call (09) 815 5808