Collaborative Thinking

Collaboration includes working effectively and respectfully with diverse teams; exercising flexibility and the willingness to make the necessary compromises to accomplish a common goal; assuming shared responsibility for outcome; and valuing the individual contributions made by each team member. 

The programme (s) below give students the opportunity to develop their collaboration skills through participation in a fun and interactive experience...


This programme utilises the 6 simple machine types, challenging students to think creatively as they design, construct and test their own Super machine using combinations of levers, pulleys, gears, inclined planes, wheels & axles and screws made from everyday materials. Students will work in small collaborative groups to individual sections, which are then connected to create a Super machine curated by the whole class. This programme is a fun way to get your whole class working collaboratively and testing their communication skills to achieve the ultimate goal – a single successful run through all 10 sections of the Super machine.

“Our students loved being able to see physics in action and several begged to be allowed to come back next year to see if they could improve on their design. I have never seen them so focused and motivated.”

- Yr 12 teacher, Onehunga High School.

"WOW. What a fantastic day we had. The activity was exceptional. I saw children who are usually very quiet and reserved really come out of their shell and speak up because they saw how the machine could be modified. Opening our eyes to problem solving, trialling our design, making changes and being resilient. Honestly, this programme was amazing for my children! 
- Yr 3/4 teacher, Waterlea Public School.



Small groups of students are given riddles, puzzles and clues to solve a series of challenges to complete the ultimate objective of unveiling the secret plot which is hidden within the rooms. Woven through the game is the opportunity for students to utilise their enquiry skills to identify the purpose and use of everyday Victorian artefacts. Their ideas can be confirmed or confounded by a digital app which turns everyday objects and images into opportunities for engagement through compelling augmented reality experiences.


"or call (09) 815 5808