Secondary Schools

Incorporate MOTAT magic into your next lesson with a Ministry of Education Learning Experiences Outside The Classroom (LEOTC) supported learning experience!

The MOTAT education programmes are designed to provide hands-on, minds-on interactive learning activities that support the New Zealand Curriculum.

Our secondary school programme designed for years 9 – 13 are experienced by 2600 secondary students annually who enjoy the rich learning experience developed and delivered by the MOTAT team of qualified educators. We provide learning experiences in the science, technology and social sciences curriculum.

We can adapt our programmes to suit your specific learning and teaching needs and support all learning with comprehensive resource packs which outline curriculum links, learning experiences, pre and post visit activity suggestions, teacher templates and supporting material.

You can talk with us to discuss how you can bring your students on a fun, stimulating, thought provoking experience designed to help encourage your students take their learning even further.

All MOTAT LEOTC programmes integrate the New Zealand Curriculum values which encourage students to think critically, creatively, and reflectively; respect diversity; be fair, honest, responsible, accountable and act ethically; to respect others, themselves, and the treasures/taonga displayed here at MOTAT.

All LEOTC Programmes cost $5.00 per student with teachers/supervisors at no charge up to ratio boundaries.

  • Legend

  • Science
  • Social Sciences
  • Technology

Brave Hearts

  • Minds-on

    Students learn about the structures within the heart and how they work together to efficiently pump blood around your body. Find out what the numbers mean when the doctor takes your blood pressure and what that squiggly line on the electrocardiograph tells medical staff about the way your heart is working. Learn about diseases that affect the heart and spot the symptoms.
  • Hands-on

    Use Augmented Reality to explore the inside of your heart. Build a working model heart including chambers, valves and blood (simulated - not the real kind!).
  • Plus

    Find out about the role that Kiwis have played in pushing the boundaries of heart science on the global stage, and the innovations in heart surgery which were developed right here in New Zealand.

Find out more about the exhibition here.

 

BOOK NOW or call (09) 815 5808

Learning Areas
Science, Technology
Years & Levels
7-10

Interpreting historical resources

  • Minds-on

    A variety of original primary and secondary sources from the First World War have been uncovered from MOTAT’s archives and will be available for students to view and interpret. Guided research will be undertaken in our hub by students allowing for greater understanding and to expand on initial close readings bringing to life these stories of New Zealand men who went to World War I as pilots.
  • Hands-on

    Your students have the unique opportunity to engage with a selection of original World War One artefacts and documents.
  • Plus

    The Marvellous MOTAT Trail provides age-related activities, challenges and information to support your exhibition exploration time at MOTAT.
Learning Areas
Social Sciences
Years & Levels
Y7 - 13

GameMaker!

  • Minds-on

    Use the design thinking process to create a unique three level digital game, using glyphs to create hazards and challenges. Gain empathy by testing pre-existing games, then use this new understanding to ideate and develop your prototype game. Along with your MOTAT Educator, a guest speaker from Futureintech, will be along to talk about how they use digital technology in their world of work and/or the importance of the design process.
  • Hands-on

    Play and critique each other’s games then use the feedback to further improve your creation. There is also the opportunity to experience a range of digital and electronic games from the past and present.
  • Plus

    While on site, students will continue to engage with the digital technology and gaming theme through our ‘Get Smart’ exhibition and the MOTAT GameMaker trail! A tram ride is also available on the day.

Please note that these are 90 minute sessions. Maximum of 30 students per session, 2 sessions per day

BOOK NOW! or call (09) 815 5808 

Learning Areas
Science, Technology
Years & Levels
3 - 13

Invent-A-Machine

  • Minds-on

    Students will be challenged to think creatively as they design, construct and test their own Rube Goldberg machine using combinations of levers, pulleys, gears, inclined planes, wheels & axles and screws made from everyday materials
  • Hands-on

    Using a variety of items and tools students will construct a Rube Goldberg machine utilising one of the six simple machines. Students will work in groups to make a section of the Rube Goldberg machine which will be connected to create a super Rube Goldberg machine curated by the whole class.
  • Plus

    The Marvellous MOTAT trail provides age-related activities, challenges and information to support your exhibition exploration time at MOTAT.

Please note that these are 90-minute sessions. Maximum of 40 students per session, 2 sessions per day.

Learning Areas
Science, Technology
Years & Levels
4 - 13

LifeHack!

  • Minds-on

    New Zealand has a strong history of creating innovative products. We’re pretty good at changing things to improve them or meet a certain need. In MOTAT’s Life Hack! Programme, students look at Kiwi innovators and the items they have modified or invented as well as some other pretty interesting ‘life hacks’.
  • Hands-on

    Students will be challenged to take an everyday object and ‘hack it’ to improve the original design. In the Idea Collective students will experience innovation stories about products which are uniquely ours and making an impact worldwide.
  • Plus

    The Marvellous MOTAT trail provides age-related activities, challenges and information to support your exhibition exploration time at MOTAT.

Life Hack! can help ease students into Innovative Thinking. Why not use it as a springboard for the NIWA Science and Technology Fair?

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BOOK NOW! or call (09) 815 5808 

Learning Areas
Science, Technology
Years & Levels
3 - 13

Lights, Camera, Action

  • Minds-on

    Students are required to get their creative hats on and work collaboratively to storyboard, script, film and edit in order to produce a video project set at MOTAT. This programme has been designed to give real life context to the Media Studies curriculum (eg. Level 1 Achievement Standard 90993), but could also be used as a great team building activity for Year 7 to 10 students.
  • Hands-on

    Students will become the directors, producers, scriptwriters and actors for a video project. They will carry out their filming during their day at MOTAT and will then take this footage back to school where they can continue to edit it into a finished product.
  • Plus

    Upon completion, have your final product showcased at MOTAT and used as one of our educational resources.
Learning Areas
Science, Social Sciences, Technology
Years & Levels
7 - 13

Nature of Technology

  • Minds-on

    Students explore developments in technology found in New Zealand focusing on early Maori Technology, Colonial Technology, The Industrial Revolution and Modern Technology. They are encouraged to think about the impact that different technology has had on the environment and society.
  • Hands-on

    Students will explore and experience a range of different technologies which have influenced society and life as we know it.
  • Plus

    The Marvellous MOTAT Trail provides age-related activities, challenges and information to support your exhibition exploration time at MOTAT.

BOOK NOW! or call (09) 815 5808 

Gained a good understanding of the progression of tech overtime by seeing /touching/using different technologies.

Teacher, East Auckland Decile 10

Learning Areas
Social Sciences, Technology
Years & Levels
Most suitable for Y5-10, Level 3 to 5

Science and Technology High School Challenges

BOOK NOW! or call (09) 815 5808 

These challenges are for students from years 9 to 13 and have a difficulty rating from 1* to 3*** and all cover different subject areas. At MOTAT we are always looking to expand our programmes. If there is not something here that fits with your topic please get in touch and we will see what we can do.

1.0 Storming the Castle - In this Hands-On, Minds-On tinkering session, students are challenged to create a 3 part Rube Goldberg machine using a variety of different building equipment including K’NEX and Matador. Storming the Castle is one of our more difficult high school challenges and encourages teamwork and problem solving. This programme is ideal for a group who want a Hands-on, Minds-On approach to simple machines, technology or a challenge for a school group away on camp. 

Time: 90min

Difficulty: ***

Curriculum Link: Technology, Simple Mechanisms

 

2.0 Construct It -  In this Hands-On, Minds-On tinkering session, students will be using Little Bits to create a working game or interactive model.  The electronic circuits magnetically clip together, making them easy to use, and form the base of the model which is then put together using a variety of arts and crafts resources. 

This programme is ideal for a group who want a Hands-on, Minds-On approach to electricity, technology or a challenge for a school group away on camp.

Time: 90min

Difficulty: **

Curriculum Link: Electricity

 

3.0 Up, up and away - In this Hands-On, Minds-On tinkering session, students are tasked with creating a flying contraption to move through a wind tube. Once successful, designs can be tinkered with to do different things such as, spin, speed up or hover.

This programme is ideal for a group who want a Hands-on, Minds-On approach to flight, technology or a challenge for a school group away on camp. 

Time: 60min

Difficulty: *

Curriculum Link: Technology, Physics of Flight

 

Learning Areas
Science, Technology
Years & Levels
Y9-13

100 Years and the Smartphone.

  • Minds-on

    Morse code, brick telephones, box brownie cameras, typewriters and video games. 100 years and the Smartphone brings it all together to show just how much has gone into Smartphone technology. Students are encouraged to make predictions about what might be included in their lifetime and beyond.
  • Hands-on

    Students will explore a range of historic artefacts including telephones, Morse Code, typewriters, and cameras discovering how the technology in the Smartphone has developed over time.
  • Plus

    The Marvellous MOTAT Trail provides age-related activities, challenges and information to support your exhibition exploration time at MOTAT. Students and their adult helpers are also encouraged to visit the Get Smart exhibition at MOTAT.

BOOK NOW! or call (09) 815 5808  

Learning Areas
Technology
Years & Levels
7 - 10