Gamemaker

GAMEMAKER

Design Thinking draws upon imagination, logic, creativity, and problem solving. 
In this programme your students will flex their design-thinking muscles in the animated world of digital gaming. 
Using a design process, students will troubleshoot arcade style games – discussing what elements are good, what are bad and what could be better. The creativity begins when students use their new understanding to build their own digital game, using glyphs to create hazards and challenges, when they think they have it right – they have to let the other students play and critique their creation! Students can work by themselves, or the class can work collaboratively to design and build an epic game. When all the designing is over students load their game up to the arcade – and release it to a global audience!!


Minds On

Use the design thinking process to create a unique digital game, using glyphs to create hazards and challenges. Gain empathy by testing already published games, then use this new understanding to ideate and develop your prototype game.

Hands On

Play and critique each other’s games and then publish your creation to the arcade where it will be released to a global audience. There is also the opportunity to experience a range of digital and electronic games from the past and present.

Plus

While on site, students will continue to engage with the digital technology and gaming theme through our ‘Get Smart’ exhibition.

Most suitable for Years 3-13

BYOD preferred (but can be negotiated)

Please ensure that your devices are compatible. See the website for the current compatibility list www.projectpixelpress.com/floors/ device support

 

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Most suitable for Years 3-13

BYOD desirable (but can be negotiated)

Please ensure that your devices are compatible. See the website for the current compatibility list www.projectpixelpress.com/floors/ device support